![]() ![]() She will give the Red Prince more details about the Red Princess. Once escaping the Fort Joy Prison, head to the Seeker camp and speak with Bahara, the lizard guard. He will only attack once Red Prince walks near, so one can delay the assault by detaching him from the party and attacking Narin themselves. On the west side of the ghetto near Beast’s wreckage is the assassin Narin. One can choose to wait near Stingtail and stop Silence. Players can either keep Stingtail’s theft a secret and fight Griff, or rat him out which will cause the character Silence to ambush the lizard. Additionally, one can pickpocket the drudanae and attempt to give it back to Griff. Note that Sebille will murder Stingtail if she is allowed to interact with him, which will anger the Red Prince. Follow Stingtail to his camp and be sure to move Sebille away (if she is in the party) and have the Red Prince share a dream with Stingtail by consuming his (in reality Griff’s) drudanae drugs. Any character in your party can get money out of pickpocketing this way, even if they're not built for it.Head into the Fort Joy Ghetto and meet with Griff who is having a confrontation with the dreamer Stingtail. You can get up to +5 Thievery purely through items, without any skill investment. This allows you to have a designated "innocent smooth talker" to take the heat away from a party of thieves. You can use the above three points to choose which character in your party answers the pickpocket dialog, by forcing a conversation with them during the stealing, then having the thief run out of sight range while the rest of the party remains out of range. ![]() In most cases, if a character is cleared of suspicion and no other party members are within sight range while the NPC is in "search mode", the NPC will not pursue further questioning, even if other party members come into range at a later time. When normal dialog is over and the pickpocket dialog starts up, the NPC can only accuse party members within their sight range. If an NPC is in a conversation while being pickpocketed, they cannot trigger the pickpocket dialog until it's over. You can use this (potentially on multiple NPCs simultaneously) to facilitate sneaking around without being seen. Triggering conversations forces most NPCs to 1) stop moving and 2) face you while talking. If you're wearing anything stolen while being questioned, you will be immediately identified as a thief, regardless of who you stole it from. Any other rogues out there got a sweet hybrid build? ![]() Thinking about going full scoundrel for the awesome mobility and backstab crits. I intend on playing with a full 4 person co op team and being the rogue of the party. Let me know if I forgot anything or if you have any questions. bribing) they will no longer question or shake you down.ġ) Combining a hammer and a nail creates lock picks.Ģ) Almost every locked door can be picked. because of this they could accuse and aggro on an innocent member of your party!!ĥ) If you aggro one person it will generally aggro everyone else in that area so it's vital that you get your thief out asap or you prove your innocence with a bribe asap lest you be forever an enemy of that town. If their racist against your race they will accuse you more. The best option for this is to bribe them unless you have high persuasion or they have a predisposition to your race. If you try to steal from the same person twice you will be immediately detected and will aggro the victim into a fight because of their paranoia.ģ) Browse their wares through the shop before Pickpocketing then so you know what to steal and where it's located in their inventory.Ĥ) After being pickpocketed, the victim will look for the thief and question members of your party or will inform guards to shake suspects down. Going over the limit aggros the victim of the thievery immediately.Ģ) Once you pickpocket someone once you cannot do it again. 1) There is a weight and value limit dictated by your thievery skill how much can be stolen. ![]()
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